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Translating in the opposite direction
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: rB5be9ef417703
Worked: (newest version of Blender that worked as expected)

Short description of error
[Python Translation and moving in View mode is in an opposite direction than blender 2.83, My objects are meant to move away from the user, as these are cutting tools in my add-ons. Now they move towards the user. I'm not sure why this has been done, as none of my add-ons will work.]

Exact steps for others to reproduce the error
[bpy.ops.transform.translate(value=(-0e-00, 0, 10), orient_type='VIEW', orient_matrix_type='VIEW', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Feb 18 2021, 3:53 PM

This has been changed a few times and has had recent changes.
Can you try the latest daily build: https://builder.blender.org/download/

Philipp Oeser (lichtwerk) closed this task as Archived.Feb 28 2021, 8:41 AM

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.