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Textures blur when moving objects or navigate in viewport
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-17 20:05, hash: rB78116a1edc9b
Worked: (newest version of Blender that worked as expected)

Short description of error
In 2.93, textures blur a lot when moving objects or navigate in Viewport Shading, in the 3D viewport. It's more accentuated when overlapping objects with a mat-texture.

In 2.92 RC is way less obvious.
I shade down gyazos with the example.

So far, settings and all it's the same for both Blender versions. No idea why blurs it that much.

Exact steps for others to reproduce the error
On a new doc.:
Add a ground object with a Principled BSDF with color grid texture.
Add a cube over the ground object and navigate or move the cube over it.

Videos:
Ex. with Simple Material with a texture:

  • left: 2.93 Alpha (02/17/21)
  • right: 2.92 RC (same day)

Thanks!