System Information
Operating system: Linux-5.8.0-44-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-24 16:57, hash: rB5dd176cde8aa
Worked: blender-2.93.0-8d50a3e19e02-linux64, actually the problem started with this commit by Jacques Lucke https://developer.blender.org/rBc0b2c75c441db711ea27f23b0539371eeb159649
Short description of error
Blender either closes / crashes or stalls (i.e. hangs on a single 100% thread forever) when using animated Geometry Nodes in combination with instances on hair.
Hard to explain, better just open the attached blend file and either shuffle through the timeline or press space to start playback. It might take some seconds but I can get it to reliably fail after changing the current frame a few times.
The instanced objects have a Geometry Nodes modifier that contains an animation. As soon as I delete / deactivate the GN modifier, no more crashes / hangs.
Exact steps for others to reproduce the error
- Open the attached blend file:
- Either move the time slider or press space to start playback
- Wait a few (milli)seconds and Blender either crashes or hangs
- The same scene in the latest Build Bot build doesn't crash.