System Information
Operating system: Darwin-20.2.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.2.13
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-02-23 23:15, hash: rBb2c7ea6d82c4
Worked: -
Short description of error
Adding a node sometimes randomly disables the material textures in the 3d view. So far this has happened with adding a transform node and attribute randomise node (last one unconnected). With the attached file, a reliable way to reproduce this is to duplicate the transform node and add it directly to the right of the original one. The only reliable way to undo this I have found so far is to mute and unmute the attribute fill node (undoing adding the just added node doesn't help).
Exact steps for others to reproduce the error

