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Add primitive Grid. Whong number of subdivisions
Closed, ResolvedPublicKNOWN ISSUE

Description

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-01 01:00, hash: rB1638af109e46

Short description of error
Never used it before, but today I tried and…
Do you see 3 subdivisions there? Noe I.
It is 2x2 and it is 1 subdivision.

For 10 10 it makes 8 cuts and 9x9 squares. So there is no actual 10 anywhere.

It is very wrong and very confusing.

So I expect, adjustment tab will show 9 9 subdivisions for 10 by 10 squares (0+ for each field)
or 10 10 squares (1+ squares for grid, where 1 is regular plane)

Event Timeline

Falk David (filedescriptor) changed the task status from Needs Triage to Confirmed.Mar 2 2021, 10:51 AM
Falk David (filedescriptor) added projects: Restricted Project, Modeling.

Can confirm this for 2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash: rBc4ef90f5a0b1. Will mark this as a paper-cut.

Bastien Montagne (mont29) triaged this task as Low priority.Mar 2 2021, 2:29 PM
Bastien Montagne (mont29) changed the subtype of this task from "Report" to "Known Issue".
Bastien Montagne (mont29) moved this task from Backlog to Known Issues on the Modeling board.

I don't like it, it breaks one of my addons and now needs ugly code to make different calls to bpy.ops.mesh.primitive_grid_add depending on the blender version. Is this really necessary? The new number of subdivisions IMHO is still wrong, btw. A plane with no subdivisions has neither one, nor two subdivisions, it has no subdivisions.