Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.51
Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: rB0f45cab862b8
Worked: (newest version of Blender that worked as expected)
Short description of error
vdbs and volumes are rendering blocky in cycles
Exact steps for others to reproduce the error
I know this is an old issue, I was told two versions ago that this should be fixed in the following version but still there in 2.92 (see image).
Unless there are some settings I don't know about. The attached image has two objects that were converted to volume and you can see sharp lines in the volume 'box'. Makes it pretty much unusable for professional work.