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Multi-input node socket activation distance is larger than regular input socket
Closed, ResolvedPublicBUG

Description

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-23 18:34, hash: rB3ea1779365b5

Description of the bug

The distance required to activate and disconnect a socket is bigger for multi-input sockets, making it less pleasant to use than regular sockets.

How to reproduce it

File:

Video:

  • Try to disconnect a regular socket, see the short horizontal distance when it starts to disconnect.
  • Do the same for the multi-input socket - the distance is longer.
  • Once the link is already selected if you remove and reconnect it (without letting go of clicking) the distance is the same as the single socket.

Noticed too that in this case the link doesn't turn orange which I believe is the threshold distance that is adding to the overall activation distance.