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Darkening on reflective surfaces caused by ambient occlusion
Closed, ResolvedPublicBUG

Description

System Information
Operating system: macOS-10.13.6-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-10.36.23

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-20 21:00, hash: rB9ca67c47a152
Worked: 2.92 stable release

Short description of error
Enabling ambient occlusion leads to darkening of reflective surfaces. The darkening seems affected by the roughness of the surface and the AO distance parameter. Perhaps related to {893655026933}.

Exact steps for others to reproduce the error

  1. Create new file (or open attached .blend file).
  2. Add glossy material, and set the rougness to 0.
  3. Enable ambient occlusion. The reflections should appear black.









Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Mar 26 2021, 8:43 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

confirmed here too.

Anything with a roughness between ~0.01 and ~0.8 clearly affected.

I reproduced this bug in the indicated version, but not the latest daily build, so it appears the bug has been fixed already. (Duplicate of T87440?).

Please try the latest daily build: https://builder.blender.org/download/

If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.

I can confirm, it's fixed for me too.