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Sapling Tree Gen DupliVerts/Armature Problems
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.14760 Core Profile Context 21.2.3 27.20.14535.3005

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44
Worked: (newest version of Blender that worked as expected)

Addon Information
Name: Sapling Tree Gen (0, 3, 4)
Author: Andrew Hale (TrumanBlending), Aaron Buchler, CansecoGPC

Short description of error
When I use add armature all of the leaves on my tree stand straight up and can't be animated. None of the leaf scale options seem to work either. This happens no matter which object I use as a leaf.

Exact steps for others to reproduce the error
Sapling Tree Gen won't let you edit properties after you close the tab so I don't think a blend file would help much in this case but I'll link anyways.
Add Curve -> Sapling Tree Gen -> Leaves tab -> Show leaves -> Leaf Shape: DupliVerts -> Leaf object: [Plane object] -> Armature tab -> Use Armature. At this point all of the leaves stand straight up and won't animate.

Appreciate the help.

Event Timeline

Same problem here! Using leaves from a custom object,after we add the armature the leaves positions and rotations before get all broked and the leaves shows facing all up in the same direction! right now for animation this is useless as is it if we want to use our custom leaves!! can you please fix this issue

Omar Emara (OmarSquircleArt) changed the task status from Needs Triage to Needs Information from User.Mar 22 2022, 9:57 AM

Is the issue that the custom object is always pointing in a certain direction regardless of the pose or animation? In that case, this is probably expected because DupliVerts does not encode any rotation value. You should probably use DupliFaces.

Just a poke regarding my inquiry above, otherwise, we will have to archive this for now.

Is the issue that the custom object is always pointing in a certain direction regardless of the pose or animation? In that case, this is probably expected because DupliVerts does not encode any rotation value. You should probably use DupliFaces.

Using DupliFaces worked, thanks for the tip