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eevee render crash
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44
Worked: (newest version of Blender that worked as expected)

Short description of error
Eevee/Blender crashes when rendering production render

Exact steps for others to reproduce the error
Was hoping someone could help me get this scene fixed. Been trying to render a still Eevee image all night but it keeps crashing. Attached the logs. Thanks.


Event Timeline

Update. I went through and cleared all custom normals. Set everything to smooth, removed auto smooth and deleted any double verts. Still crashed but I no longer had the normals error in the previous debug...

So then I went through and found a couple of 4k textures that I reduced and also reduced the final size output of the render from 5k to 4k and it finally worked.

Delete or close if need be.

not really, it's about 1GB and would be a pain to transfer. It's full of messy geometry that went from Oculus Medium, decimated, then to 3d Coat, up-scaled, then decimated again. So high denisty geometry and the scene was probably just too much for little Blender to handle. It's very keen on crashing with heavy scenes I find.

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Apr 16 2021, 8:39 PM

The blender_debug_output.txt does not show anything very relevant to find out what is going on.
Did you make sure to replicate the crash to generate the file?

Ankit Meel (ankitm) closed this task as Archived.Apr 28 2021, 4:17 PM

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please report with the required information.