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Grease Pencil: Stroke subdivide doesn't work correctly on closed shapes
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-07 21:03, hash: rBb7b1b2325c1a

Short description of error
Stroke subdivide doesn't work correctly on closed shapes. It seems like the 'closing' segment of the shape doesn't get subdivided.

Exact steps for others to reproduce the error

  • Open attached .blend
  • Do Stroke > Subdivide.

Expected result: the shape now has eight vertices.
Actual result: the shape has seven vertices, one of the segments hasn't been subdivided.

Event Timeline

Falk David (filedescriptor) changed the task status from Needs Triage to Needs Information from User.Apr 13 2021, 2:00 PM

Yes, this should be fixed by rB09d7d88cc42a. @Tomasz Kaye (bitbutter) Please try the latest Alpha from https://builder.blender.org/download/ .

Tomasz Kaye (bitbutter) closed this task as Resolved.Apr 13 2021, 8:07 PM
Tomasz Kaye (bitbutter) claimed this task.

thanks! works as expected in the newest alpha

Falk David (filedescriptor) changed the task status from Resolved to Archived.Apr 13 2021, 10:53 PM

ok. Closing.