System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44
Short description of error
Needs two clicks with Ctrl or Shift key to deselect an item from a list of selected items.
Exact steps for others to reproduce the error
- Open the project file “OutlinerSelectItemWithCtrl.blend” in attachment as a starting point.
The same problem happens in different views with different details.
Outliner:
- Select the entire collection of objects from the collection “Item List”. You can click the “Cone” object, hold the Shift key and then click the “Torus” object to select the entire list.
- Then hold the Ctrl key and click the Cylinder object to deselect.
- The item’s color get a lighter color, but it is still not excluded from the whole selection.
- Clicking a second time on the object really deselects the object.
- If clicking the first item of the selection (which is the Cone is this example), it is deselected properly.
3D View:
The Shift key is used to select/deselect objects individually. It is pretty much the same issue. It requires two clicks on the same object to really deselect the object, whatever the order of the object in the selection. However, if one object has already been selected before deselecting everything, then the same object gets selected with an additional highlight from the new selection (dragging the mouse cursor in the viewport).
Shading view:
Pretty similar to the 3D view.
If I deselect all the nodes (Alt + A for example) and I drag the mouse cursor to select all nodes, the last selected node is highlighted in white. If I click the node highlighted in white while holding the Shift key, the node is deselected. However, if I do the same thing for the other nodes, it selects the node with a white highlight and I have to click a second time on the same node to really deselect it. The behavior of the last selected item is also present in the 3D View, but not for the Outliner.
The Compositing view has the same problem and I suspect that the Geometry Node view has the same too (I haven’t tested the last one).
In general, it requires two clicks to deselect an object with the normal behavior.
The first click behaves as an “add to selection” click unless the object already had a selection before completely creating a new selection.
In all cases, there is an issue with deselecting (or excluding) and single object from a selection of objects in different views. As a reference how it should behave correctly, the Windows Explorer in Windows is able to deselect a single item on the first time it is clicked.