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Persistant Data makes Particle Systems disappear after the first frame
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Description

System Information
Operating system: Windows 10 Pro 64bit
Graphics card: PNY 2060 SUPER Studio Driver 462.31

Blender Version
Broken: 3.0 Cycles X Experimental Branch, c77529091f8d, Date: 2021-05-07 14:43 (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: No versions with cycles x that fix the bug

Short description of error
When there's a particle system in the scene and persistant data is enabled, the particles disappear after the first frame.
Without perstistant data the particles look fine at every frame

Exact steps for others to reproduce the error
I tried multiple times with multiple settings to reproduce the bug using the startup file, but no luck on that.
This is the link of the file where the bug is happening, i checked everything: it shouldn't happen, also because if you turn off "persistant data" the particles look fine on every frame.
https://drive.google.com/file/d/1rv0kqb8NGU9WFFuz42O9y_eUZFZyCugQ/view?usp=sharing

Thanks!