System Information
Operating system: Linux-5.8.0-55-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.19.01
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-21 21:38, hash: rB6f158f834dcf
Worked: 2.93 Final
Caused by rB44d2479dc36f: Refactor: DRW Mesh Extractor: Join the extractors in a same loop
Short description of error
When using Eevee to render a viewport preview of an object containing a material with an (empty) normal map, the geometry gets transformed to its UV layout.
This only happens when the material contains a Normal Map node and "High Quality Normals" are enabled.
Exact steps for others to reproduce the error
- Open the attached blend file:
- Switch viewport to "Rendered" or "Material Preview" (both using Eeevee)
- The cube is transformed to its UV layout
- Toggle the "High Quality Normals" option under "Performance"
- See the cube switch from its UV representation to its actual shape
- Toggle the "High Quality Normals" again
- The cube changes its shape to a UV cross