System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GT 630M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: ever
Worked: Never
Short description of error
Its working in viewport, but we cannot apply the remesh modifier, to result in a 2d font mesh.
I think somewhere the remesh modifier should understand its text and thus the result is 2D, next other modifiers could then better make use of it.
Exact steps for others to reproduce the error
Fonts have been a bit problematic for years now, triangles are not an artists friends here, always requiring fixes eating away our time.
However I noted though that the Remesh modifier works on it, but only in viewport mode, a font can perfectly remeshed but it becomes a strange object then.
We cannot apply the modifier, despite we see it in screen, It would be great if this got fixed, and resulted in a 2D mesh object.
(or have it as an option output to stay backwards compatible).
I'll add a simple blend file, to make the problem more clear.
If font-remesh, would work and result in a 2D mesh object, a shrinkwrap, would work next a solidify might become usable or a simple extrude modifier.
(an extrude modifier would be a future request, and be ideal for parametric modeling, geometry node ),
With the current bug I cannot apply the remesh then extrude the font
I checked also material nodes to get this effect, but fonts are still unknown there
In the end my goal is to pop the text upon the heart for a 3d printing project, the heart and text are just examples, it would be nice for many other 3d printing projects.
I'm aware there are other ways to create the text, but they all require a lot of manual fixing, and thats not ideal,
If this all worked in a modifier stack text could be changed when we would go in edit mode, and thats handy...
For example, you 3d printed a project number on a round surface, now a few prints later the project got changed and the number must change...
So thats, why i hope this can be made to work, not only in viewport (it looks great there) but also next modifiers, would be able to use it.
This might sound close a future request, but as remesh works in the view, it just needs to result in a better output the current output isnt handlable by followup modifiers and thus thats a bug.
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]