System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18
Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Worked: never
Short description of error
If you import a camera from and FBX exported from Maya set to Y up (in Maya) the cameras will have a 180 extra rotation in Z.
If you import a camera from and FBX exported from Maya set to Z up (in Maya) the cameras will have a 90 extra rotation in Z.
Exact steps for others to reproduce the error
Import the following FBX in a scene to confirm. All the cameras should point to the object.