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Bake's Ray Distance only considers one side of the face
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Description

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: rB1b8d33b18c2f

Short description of error
When trying to bake a textured mapped plane to another object, the bake will 'go through to the other side

Exact steps for others to reproduce the error

Event Timeline

Thanks for the report, but this issue has been reported before T66438: Bake's Ray Distance only considers one side of the face.
The bug hasn't been fixed yet, but it's in the developers' task stack.