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Hair particles do not appear correctly in the correct edit mode
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: rB1b8d33b18c2f
Worked: (newest version of Blender that worked as expected)
I want to simulate hair particles to my character but he's not grieving at least not properly. (not even in Cycle GPU rendering)
it appears when I am in sculting mode, in vertice painting, in weight painting, but not in object mode, edition, texture paint, or particle edition.

Short description of error
[Please fill out a short description of the error here]
I sculpted my pony with remesh on it, I created a proxy for not rowing when I work on it. and I wanted to work with the hair. without touching anything

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Philipp Oeser (lichtwerk) renamed this task from les particule Hair n'aparaissent pas correctement dans les bon mode d'édition. to Hair particles do not appear correctly in the correct edit mode.Aug 3 2021, 1:46 PM
Philipp Oeser (lichtwerk) updated the task description. (Show Details)
Philipp Oeser (lichtwerk) closed this task as Archived.Aug 3 2021, 1:55 PM

This is due to the Edge Split modifier [which is before the particle modifier in the modifier stack].

By default, the particle modifier hair emission will be based on the "original" mesh [excluding modifers], but then the Edge Split modifier alters topology in a way that hair emission will not match anymore.
You can verify by disabling the Edge Split modifier.

Now you have two ways to work around this:

  • [1] move the Edge Split modifier before the particle modifier in the stack
  • [2] use the Use Modifier Stack in emission settings

So thx reporting, but this is expected behavior, will close.