System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-08-03 20:35, hash: rBfb87d236edb7
Worked: patch D11522 from July 21st https://builder.blender.org/download/patch/archive/blender-3.0.0-alpha+master-D11522.871f6c4bd0c6-windows.amd64-release.zip
Behavior changed in rB6ac378e685f3: Fix: avoid creating improper rotation matrix
Exact steps for others to reproduce the error
Attached blend file uses correct orientation of profile curve in TOP view(previously working), but shows incorrect result.
Also, the same(incorrect) result appears when curve is done via Attribute Curve Map node

