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Normal maps broken in Cycles
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27

Blender Version
Broken: version: 3.0.0 Alpha, branch: cycles-x, commit date: 2021-08-20 13:30, hash: rBb8238733598d

Short description of error
In cycles, normal maps only affect some triangles of each face. The problem does not occur in eevee.

Exact steps for others to reproduce the error

  1. Create a plane, or any other shape.
  2. Give it a material containing a normal map.
  3. Look at it in cycles.

Eevee:

Cycles:

Event Timeline

Pratik Borhade (PratikPB2123) changed the task status from Needs Triage to Needs Information from User.Aug 23 2021, 5:42 AM

Guess this is similar to T90854: Normal maps broken in master... again

Broken: version: 3.0.0 Alpha, branch: cycles-x, commit date: 2021-08-20 13:30

Can you reproduce this on recent master branch build?: https://builder.blender.org/download/daily

I think this can be safely merged in T90854

Dec B (cheetahspots) added a comment.EditedAug 24 2021, 1:42 AM

It does not happen on the master branch (3.0.0 Alpha, branch: master, commit date: 2021-08-23 15:09, hash: rB7d17f2addf80).