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Weird edge lines in 3D Viewport (Edit Mode - Orthographic View)
Confirmed, NormalPublicBUG

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68

Blender Version
Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash: rB8b80d19f3641
Worked: (newest version of Blender that worked as expected)

Short description of error
In Edit Mode when switching to Orthographic mode the edges sometimes look very thin, jaggy, disappearing in some place, dotted line style or just barely visible. Nothing changes when changing the distance to the object. Nothing changes if selecting Vertex select/Edge select/Face select. However, lines are visible with a very good (usual quality) in Orthographic view when switching to Object Mode and turning on Wireframe on shaded (Overlay dropdown). If Wireframe on shaded option is enabled the edges looks good even in Edit Mode in Orthographic view.

Exact steps for others to reproduce the error
I can't reproduce this error in another scene.


Revisions and Commits

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Feb 3 2022, 9:36 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

Revisiting some slightly older reports, I found this one.

This seems to happen in orthographic view when the clip_end is quite small.
I don't see why this can't be improved. We have patches that propose to improve this (I tried D12123 but it didn't change much).
Deserves an investigation, so I'm confirming the bug.