- Using Blender 3.0**
Different/Incorrect results when using a material with Material Alpha set to something below 1.0 and Blend mode set to Alpha Blend.
They also don't include any kind of parallax effect to them.
Upon taking a closer look, i see that the Opaque correct reflection is kept, but for some reason this weird no parallax layer is thrown on top, and is very noticeable, and i think it would make more sense for it to happen when the Alpha is opaque but transmission is set to 1.0, and still have the parallax mapping to mimic refraction.
Opaque ( Or 1.0 alpha ) :
Alpha Blend ( Must have Alpha set to below 1.0 or else it won't bake incorrectly )






