Currently, there is no option for Transform Pivot Point "Active Element" in the UV editor, despite the fact that there is an option in Snap to Active.
I think we need to add an "active element" (vertex),because
- Transform from 2d cursor is not enough, it takes a lot of time and does not provide such functionality.
- In game development, 90% of props, weapons and environments use overlap UV islands, whose sizes do not always exactly match. The Active Element option will simplify and speed up working with UV.
