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Generated coordinates are broken in viewport
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-25 07:31, hash: rB505422220d6e
Worked: 2.93.4

Short description of error
In Material Preview, viewport shading, Images texture using Generated Texture Coordinate are rendered pink in Material Preview Mode and Render Preview mode. They are also rendered pink in Eevee Render Preview viewport shading (Also HDRI), but not in cycle viewport Render Preview viewport shading. Other Textures coordinates are working

Exact steps for others to reproduce the error
Add a mesh
Add a material to this mesh
Add an Image Texture node and and a texture coordinate node.
Attach the texture coordinate node Generated output to Image texture vector Input
Use Image texture node with Diffuse or Principled BSDF shader
It should appeared pink in Material Preview Mode and Render Preview mode
Other Texture Coordinate Output (UV, Object, Normal, etc.) are working.

Generated:


Normal:

UV:

Object:

Eevee Render Preview:


Cycle Render Preview: