System Information
Operating system: Win10
Blender Version
Broken: d046a1f2fa46
Worked: 2.93
Short description of error
It seems like Eevee is ignoring the "generated" texture coordinates. This seems to be working as expectedin 2.93.
Exact steps for others to reproduce the error
Load the .blend file
Render the scene in Eevee, you will see the pink torus
Change the render engine to Cycles and render it again. The generated UV coordinates works fine.
Change back to Eevee
Plug "object" coordinates to the noise node's vector input, render it again. Now it works.