System Information
Operating system: Windows 10 Pro
Graphics card: NVidia GTX 1060
Blender Version
Broken: 3.0.0 Alpha, branch: master, commit date: 2021-10-02 22:34, hash: 34cf33eb1209, type: release
As per attached blend file, Attribute Capture is causing EXCEPTION_ACCESS_VIOLATION in specific circumstances. Most actions within Geometry Nodes can trigger the crash. It's not guaranteed but it's extremely frequent (within a few actions such as add node, connect node, delete node). However the easiest way is to adjust the input sliders in the Geometry Nodes modifier. It should crash within one second.
I've pinned it down to these circumstances:
- The Attribute Capture domain is Point
- The Attribute Capture selected type is NOT float
- An output attribute exists and has been given a name
Therefore, I've confirmed that any one of these changes will prevent the attached file from crashing when making Geometry Nodes related changes:
- Change the domain away from Point
- Change the type to float
- Clear the name of the output attribute in the Geometry Nodes modifier
Steps to reproduce
- Open file
- Adjust the input sliders in the Geometry Nodes modifier
Seems to crash only in release build.