System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 520 Intel 4.5.0 - Build 23.20.16.4973
Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash: rBa791bdabd0b2
Worked: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash 02948a2cab44
Short description of error
When using the refraction from screen space reflections, meshes to which a glass/Principled BSDF (with transmission to 1 and SSR on) shader is assigned get some artifacts when using rendered mode. Once I
renr it, the problem stops.
Exact steps for others to reproduce the error
Open a new file, select eevee, assign a Principled BSDF shader to the default cube, give Transmission a value of 1, activate SSR for this shader, activate SSR on the Render Properties tab and Refraction and then change the viewport to render mode.

