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Coloured pixelated artifacts when using refraction in eevee
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 520 Intel 4.5.0 - Build 23.20.16.4973

Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash: rBa791bdabd0b2
Worked: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash 02948a2cab44

Short description of error
When using the refraction from screen space reflections, meshes to which a glass/Principled BSDF (with transmission to 1 and SSR on) shader is assigned get some artifacts when using rendered mode. Once I
renr it, the problem stops.

Exact steps for others to reproduce the error
Open a new file, select eevee, assign a Principled BSDF shader to the default cube, give Transmission a value of 1, activate SSR for this shader, activate SSR on the Render Properties tab and Refraction and then change the viewport to render mode.

Event Timeline

Pratik Borhade (PratikPB2123) changed the task status from Needs Triage to Needs Information from User.Oct 12 2021, 1:07 PM

Hi, thanks for the report. I can not reproduce on master: (4b31a21bcd19) and 2.93.6 (rB0930a70e8110)

I suspect that it's a graphics driver issue. Upgrading the driver will possibly fix the issue. Current version is little old so upgrading might help. can you please check that?

(refer: https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html)

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.