Blender Version
Broken: 3.1.0 Alpha a2f0f982710d master
Shading with SSS (Cycles) looks different between two displacements. Shading on object with displacement made with Geometry nodes looks much brighter than Displacement made with Shader node drived by attribute from Geometry Nodes.
Exact steps for others to reproduce the error
- Open attached blend file. Switch to rendered viewport (Cycles) and look how shading looks.
- In Geometry Nodes Editor connect geometry input directly to geometry output, and in Shader Editor connect Displacement and Output nodes.
- Watch how shading changes.
Geometry Nodes Displacement (wrong shading)
Shader Based Displacement (correct shading)





