System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-02 22:38, hash: rB11392829adfe
Worked: (2.93.5)
in version 3.1.0 I observe the same problem
Short description of error
[incorrect texture mapping in Cycles and when rendering in Eevee - everything is fine. The same situation with the final rendering - in version 2.93.5 - rendering of Eeve and Cycles looks correct in both cases, and in versions 3.0.0 and 3.1.0 rendering in Cycles is not correct]
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
