System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-05 22:17, hash: rB7a5b8cb20284
Worked: (newest version of Blender that worked as expected)
Short description of error
painting on image texture connected to the selection socket in the instance on points node, the instances are shifted from the paint exact position, however when replacing the image texture with a noise texture followed by color ramp it works fine
Exact steps for others to reproduce the error
I attached a file showing the problem "Test".blend
- select the "paint here" texture image and paint using white
- the instances are shifted away from the painted position
Susan should appear on the white paint exact position
All is fine when using UVs as attribute explicitly (but isnt this always the default for Image Textures in blender?)