System Information
Operating system: Linux-5.11.0-40-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.82.01
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-09 12:31, hash: rB41b0820dddf9
Worked: (newest version of Blender that worked as expected)
Short description of error
I noticed that adding a GN modifier (even an empty one that literally does nothing) makes moving or animating an object or the Armature that this object is parented to a lot slower.
Muting the GN modifier doesn't help. Only deleting it completely.
Exact steps for others to reproduce the error
- Open the attached super simple blend file. It contains two cubes (subdivided quite heavily to better show the effect) parented to a simple Armature each. The only difference is that the left cube also has a GN modifier on it.
- Grab the right bone and move it. Everything is lightning fast.
- Grab the left bone and the whole interaction is a lot slower.
- Mute the GN modifier -> No improvement
- Delete the GN modifier -> everything is fine
This effect becomes a bigger problem if you e.g. have several objects with a GN modifier parented to the same armature because it adds up. I tried to use a super simple GN modifier to animate a switch between several material slots and now I'm kind of giving up and will have to do it "oldskool" either by building a more complex shader tree or by animating the visibility of objects with different materials on it. I'm sad.