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timing overlays hiding the frame headers.
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Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-29 23:15, hash: rBac447ba1a3f2
Worked: (newest version of Blender that worked as expected)

I noticed today that frame headers can no longer be obscured by nodes! Incredible, it's been driving me crazy for years. One thing I did just notice though is that the new timer overlays can still cover the headers. Perhaps this could also be fixed?

Event Timeline

michael campbell (3di) renamed this task from timing overlays hiding the layout headers. to timing overlays hiding the frame headers..Dec 3 2021, 4:45 PM
michael campbell (3di) created this task.
Hans Goudey (HooglyBoogly) closed this task as Archived.Dec 6 2021, 5:27 AM

Thanks for the report. I get that this can be bad when there is a label and a node timing panel end up in the same spot, but I also think it's important that it remains an overlay, and doesn't actually change the shape of anything, so I don't think I'd call this a bug.

This is indeed not so great in big Noetrees. This can be fixed if the Timing widget would be generating (imaginary) more space on the top so the frame would be higher and the label simultaneously. So that the colliding box of the timing would be larger that way the frame would be a bit higher. Only a thought hopefully this gets fixed.

Perhaps a less intrusive location could be chosen then? Ideally on the outer perimeter of the node (as it is now), but in a place that doesn't obscure text/other nodes.