System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.76
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: 2.93.6
Short description of error
Bevel modifier overshoots heavily, causing a kind of "exploded" geometry around some bevels.
Exact steps for others to reproduce the error
Not quite sure how to reproduce, the mesh has been created using boolean cuts and unions with Hardops and Boxcutter. Over a dozen other parts of the model bevel just fine. I attached the a blend file with the problematic geo in question, enabling/disabling the modifier in 3.0 shows the bug.
Opening the very same file in Blender 2.93.6 works fine as before.
Blender 2.93.6
Same in 3.0


