System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 530 Intel 4.5.0 - Build 27.20.100.9466
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Lights are completely ignored while rendering in EEVEE
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
(Fig 01)
Lights in EEVEE are ignored completely. Emission objects are working normal and illuminating other objects in the scene. Performance > High Quality Render has no effect.
(Fig 02)
If I disconnect Shadow setting in Light settings, it renders the light, but shadows disappear. Emission object still works fine.
(Fig 03)
Same scene rendering in Cycles works fine, lights and shadows.
I have been observing this problem in previous versions of Blender (2.93x) not 2.92 where I am working now due this bug, but today I installed Blender 3.0 loaded factory defaults, didn't install any plug in or anything, just installed Blender 3 and did the experiment right away, and this is the result. EEVEE not rendering any light, not a 10W not a 1000W either.
This is a Blender problem or I'm doing something terribly wrong in some configuration? Thanks for any help, and thanks for Blender.


