Currently, drivers can get several variables with the same exact name.
Besides being useless and confusing (typically, driver will only use the first one then), this is also a problem for library overrides, since there are several data (driver variables) with the same exact RNA path.
You can check e.g. lib/char/butterfly/butterfly.blend from sprite production files, GEO-butterfly_antennas object's drivers, burnt one has three burnt variables.
LibOverride issue can be fixed by forbidding usage of names for the driver variables collection (only indices would be used then). However this has serious downsides, first one being that if a driver has several valid variables and they get re-arranged, the overrides will need to be resynced.
And in general I don't think such confusing useless situation should be allowed at all.
So think there should be a mechanism (maybe as part of driver_variable_name_validate ?) that should ensure unique names?