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Fill Curve Node Set Z Position To Zero
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-20 00:52, hash: rB34fac7a67036
Worked: (newest version of Blender that worked as expected)

Short description of error
Fill Curve Node Set z Position By Zero

Exact steps for others to reproduce the error

  1. In Geometry Nodes Create Curve Circle
  2. Add Node Transform or Set Position Node and translate Curve Circle up or down
  3. Add Fill Curve Node
  4. Curve Position Z Set To Zero And Broke Translation

Event Timeline

Leon Schittek (lone_noel) closed this task as Archived.Dec 20 2021, 9:03 PM

Thanks a lot for the report, but the reported behavior is not a bug since it's working exactly as described in the manual:

Exerpt from the manual:
The Fill Curve node generates a mesh using the constrained Delaunay triangulation algorithm with the curves as boundaries. The mesh is only generated flat with a local Z of 0.

See https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/curve/fill_curve.html for further information.

Closing as this bug tracker is only for bugs and errors.
If you want to propose a change to the way it's working or give feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug