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Blender crashes on MacOS on corrupt portion of file
Closed, DuplicatePublic

Description

System Information
Operating system: MacOS Catalina (10.15.6)
Graphics card: AMD Radeon R9 M395X 4 GB

Blender Version
Broken: 3.0.0
Worked: none

Short description of error
Blender crashes with SIGSEGV when accessing any part of a specific collection in this file. For example, load this file and enable "Feet" collection. Also, open a new file and try to Append the "Feet" collection from this file.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Note: Blender also continues to crash if left unattended on MacOS, when returning to activity. It is possible this file got corrupted at some point by "successfully" saving after the process was left unattended. With all of the numbers of people who report crashing on MacOS, and the chances of completely ruining important blend files with corruptions, it's a serious drag to productivity. Also noticed that many bugs are now closed after just 1 week of no further comment; this policy is akin to sticking your head in sand and ignore the problem. Blender is not trustable on MacOS.

Event Timeline

Read prefs: /Users/halley/Library/Application Support/Blender/3.0/config/userpref.blend
Read blend: /Users/halley/cc/halley/make/nazgul-parts.blend
Writing: /tmp/nazgul-parts.crash.txt
Writing: /tmp/nazgul-parts.crash.txt
Segmentation fault: 11

nazgul-parts.crash.txt (from Blender.app///Blender)

nazgul-parts.problem.txt (from MacOS gui stack dumps)

We need steps to reproduce the issue to fix a bug, if report is closed, that's likely because no developer was able to reproduce issue with available information.

This looks to be same issue as T70856, one user mentioned that this caused file corruption, so I will merge this report