System Information:
Operating system: Windows 10
CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz 3.00 GHz
GPU: GTX 1050 ti
Blender Version
Broken version: Blender 3.0 release
Broken version: 3.1.0 Alpha, branch: master, commit date: 2022-01-10 07:59, hash: rB6beaa297918b
Short description of error
When a light source nodes is setup such that a Nishita or Preethan sky texture dictates the colour of the light source, there will be rendering differences between the CPU and GPU.
| CPU | GPU |
Exact steps for others to reproduce the error
- Change the render engine to Cycles.
- Add a light to your scene.
- Enable nodes for the light source in the Shader Editor.
- Create a node setup where a Sky Texture node dictates the output of the light and set the Sky Texture node to either the Nishita or Preethan types. (see screenshot below for an example)
- Render the scene with CPU, then GPU rendering and notice the differences.
Here is a .blend file that does steps 1-4 for you:


