System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Hello,sometime when I Using Ctrl + Shift + T in the Shader Editor opens the Principled Texture Setup, the roughness is sometime inverted with base color (base color link to X_roughness and roughness is linked to X_roughness 001)(and in the roughness slot it's named roughness.001.) Ill must reroute manually. Sometime it happen with metallic ans roughness.
The step is: Ctrl+Shift+T in shader editor,select the texture.
It's works must of the time but sometime it's a mess.
Thanks by advance for your help and hope this bug (wich exist from long time) will be fixed.
On a simple scene it's not a great problem but on a scene with hundred of elements it's a headache to verify.
Best regards.
Eric




















