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Video in Material Prev/Render Mode Memory Crash
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Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: 2.93

Short description of error
When I put a video/or image seq on a plane in Blender 3.0 and scrub the timeline my memory goes up rapidly when in Render/Mat Preview and then crashes once it gets to 4gb(or whatever number I set my Memory Cache Limit to). I tested with the latest stable version and the current Alpha.

Exact steps for others to reproduce the error
-Open attached blend file
-Go to preferences>System>Video Sequencer and make sure your Memory Cache Limit is 4096 or lower(whatever this number is is when Blender will crash)
-Go back to the viewport
-Switch into Material Preview or Rendered View
-Scrub the timeline and watch memory go up until whatever number you set for the Cache Limit
-Blender crashes

Thank you!
-Morris

Event Timeline

This is probably a duplicate of T92838: Crash when exceeding memory_cache_limit in the viewport

This has already been fixed in 3.1 (and also corrective 3.0.1).
Please try fresh 3.1 or 3.0.1 builds from https://builder.blender.org/download/daily/

Will merge with T92838 (but of course feel free to comment again if issues persist in these builds, we can always reopen in such case, thx).