System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: 2.93
Short description of error
When I put a video/or image seq on a plane in Blender 3.0 and scrub the timeline my memory goes up rapidly when in Render/Mat Preview and then crashes once it gets to 4gb(or whatever number I set my Memory Cache Limit to). I tested with the latest stable version and the current Alpha.
Exact steps for others to reproduce the error
-Open attached blend file
-Go to preferences>System>Video Sequencer and make sure your Memory Cache Limit is 4096 or lower(whatever this number is is when Blender will crash)
-Go back to the viewport
-Switch into Material Preview or Rendered View
-Scrub the timeline and watch memory go up until whatever number you set for the Cache Limit
-Blender crashes
Thank you!
-Morris