System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09
Blender Version
Broken: version: 3.0.1 Release Candidate, branch: master, commit date: 2022-01-12 07:17, hash: rBaafbd7464656
Worked: 2.93.7
The fail in Material Preview viewport shading mode as well as Eevee Rendered mode was caused by rB03013d19d167: Eevee: support accessing custom mesh attributes
The fail in Solid viewport shading Vertex mode (both object mode and editmode) is probably not considered a "fail", see T83891: Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental)
Short description of error
If I create a simple shader using only vertex color input plugged in the surface output in 3.01 the result is black in Eevee., but works properly in 2.93.7
Exact steps for others to reproduce the error
- open blender and enable Experimental > Sculpt Vertex Colors
- open .blend
- change Solid viewport shading mode to Vertex : no vertex colors
- change to Material Preview viewport shading : black
- change renderer to Eevee and go to rendered viewport : black
You can open this scene in both 2.93.7 and 3.01 and switch from Cycles to Eevee to see the difference
Thanks in advance ;)






