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opening a 3.0 file in 3.1 breaks all shader editor frames
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Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-12 19:46, hash: rB97c2c3991620
Worked: (3.0)

3.0:


3.1:

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Jan 18 2022, 5:20 PM

Can you upload sample .blend file?

it's a commercial file, but you can use the copy I gave fclem last year to test the upcoming EEVEE improvements (tell him it's the crazy shader from 3di) Don't share it publicly please. We where talking about it earlier today.

Alternatively, just put a couple of frames within each other and re-open in 3.1.

Richard Antalik (ISS) changed the task status from Needs Information from User to Needs Triage.Jan 18 2022, 8:47 PM

Thanks for update, I will leave this up to @Clément Foucault (fclem) to triage then.

Clément Foucault (fclem) changed the task status from Needs Triage to Confirmed.Jan 18 2022, 11:02 PM
Clément Foucault (fclem) triaged this task as Low priority.

Saving the file again with another version is making the bug disappear so it's hard to reduce the complexity of the file or just removing any "copyrighted parts".
I can not reproduce with a clean file.

Dalai Felinto (dfelinto) closed this task as Archived.May 9 2022, 3:21 PM

Archiving this also since there is no sample .blend with the report.