System Information
Operating system: macOS Monterey Cheese
Graphics card: Apple M1 SOC (16 GB, 18-core GPU)
Other GPU notes: I have CPU+GPU selected in user preferences under System
Blender Version
Broken: 3.1
Worked: N/A
Short description of error
GPU compute will break all normal map texture bakes.
Exact steps for others to reproduce the error
I am working on baking high detail assets to low poly game assets. I spent a lot of time wondering why my bakes were ruining my normal maps. Turns out, GPU cannot be used to bake to texture maps. There weren't any warnings or errors and the baking interface was still present. I think it'd be nice if there was a warning or if the menu was grayed out with a tooltip telling the user to switch to CPU. It still bakes, but it bakes to a flat, mushy looking texture with completely wrong normals.
