System Information
Operating system: macOS Big Sur, version 11.6.2
Graphics card: AMD Radeon R9 M295X 4 GB
Blender Version
Broken: Version 3.0.0 (3.0.0 2021-12-03)
Worked: (newest version of Blender that worked as expected)
Short description of error
When the spine bone is rotated, it seems that the eyes part are fixed by something even though the weights is 0 for the spine bone.
Exact steps for others to reproduce the error
The issue can be produced after modifying the weight of eyes part for eye_l or eye_r bone.
