System Information
Operating system: Linux-5.15.15-76051515-generic-x86_64-with-glibc2.34 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86
Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-01-31 00:15, hash: rB57f6aa4d832c
Worked: (none found)
Short description of error
When a Object is far away from the world origin (XYZ = 100+ meter) and is also using a high Pressure Scale in the Cloth simulation, the simulation becomes more unstable the further away it is until it "explodes".
The Simulation is fine when 1 of the 3 location axis is 0. -> Perhaps floating point precision problem?
Same Issue in 2.90 ( When pressure scale was introduced i think) / 3.0.0
Exact steps for others to reproduce the error
Create a UV sphere
Move it to X = 100 m Y = 100 m Z = 100 m
Put a Cloth modifier on it
Enable Pressure function
Set pressure scale to 300
Play simulation