System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: (newest version of Blender that worked as expected)
Short description of error
Have a rounded cube slightly modelled.
UV mapped the cube, assign material...... all good on simple image textures.
Assign HAP Q animated texture (600 frames both on video and timeline), press space bar on timeline to play back both in material preview and in render preview.
1080x1080 works.
1440x1440 crushes.
1992x1992 crushes.
2048x2048 crushes.
Not sure if is that the system can't handle that?
Thanks.
Exact steps for others to reproduce the error
have a HAP Q 1080x1080 and a HAP Q 2440x2440 video texture ready.
EEVEE default settings
make rounded cube, radius 1
subdivision surface modifier level 3 > apply
edit cube > delete half faces so to have a half sphere (because you don't need the back of the spere.)
create a uv texture 2048x2048 and unwrap uvs (key U > unwrap)
create material, deleting the principled shader, making a new emissive shader, making a new image texture.
use the 1080x1080 video texture, set the lenght to 600 frames and do the same on the lenght timeline. Tick on Update frames in the texture node.
once you press the sopace bar to play it, This will work no problem.
use the 2440x2440 video texture and it will crash.