System Information
Operating system: windows 11
Graphics Card: NVIDIA GeForce RTX 2060 SUPER
Processor: 12th Gen Intel(R) Core(TM) i5-12600K, 3686 Mhz, 10 Core(s), 16 Logical Processor(s)
Blender Version
Crash to desktop: 3.1.0 Candidate (7th and 3rd of march builds)
Bugged display but no crash: 3.1.0 Beta (27th feb build and older)
Worked: Blender 3.0.0
Short description of error
Using a shader with the Tangent node set to UV map mode, together with a subdiv surface modifier and setting the object to shade smooth immediatly crashes blender.
Exact steps for others to reproduce the error
- set viewport to shaded
- on default cube assign a shader that uses the Tangent node
- set the Tangent node to UV map mode and pick the default UV
- set the cube to shade smooth
- add a subdivision modifier to the cube
