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Crash when dynamically resampling splines using Spline Length (Point Count) + 1
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows, Linux
Graphics card: Nvidia Quadro P4000, GTX 1700, RTX 3700

Blender Version
Broken: (3.2.0 Alpha, eb0f8317e231, master, 2022-03-01)
Worked: (3.2.0 Alpha, 63891f9dad93, master, 2022-02-27)
Caused by rB9ec12c26f16e: Geometry Nodes: Begin conversion to new curves

Short description of error
Blender crashes when I try to dynamically add one point to each spline segment (Spline Length(Point Count) + 1 and feed the result to a Resample node in Count mode). I'm trying to close the gap that opens when Setting Spline Cyclic to OFF on a cyclic spline, by adding one more point to each segment and overlapping it on the first spline point. Thus making it possible to trim multiple cyclic splines (text in this case) at once.

Exact steps for others to reproduce the error

  • Open .blend file
  • Plug integer Node socket in Value socket of Add node