This is useful for a faster workflow until the old hair system can be fully replaced.
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Description
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Revisions and Commits
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Related Objects
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I'm not entirely sure how you got into this situation yet. It seems like snapping the curves back to the surface and then converting it to a particle system works as expected.
Maybe the attachment attributes are not propagated correctly when curves are deleted. Will check that.
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@Jacques Lucke (JacquesLucke) I managed to reproduce very easily:
- Add Cube
- Add Random Hair
- Set Surface
- Snap Curve to Surface
- Delete a few hairs
- Convert to Particles
There are some hair patches that are still not deleted in the converted particles.
Now if I skip the Snap Curve to Surface step, I can't even convert to Particles (it shows no error, but also no particle is created).