System Information
Operating system: Win 10
Graphics card: 3080
Blender Version
3.0.0
I’m trying to create a grid at a specific size with a specific number of divisions in each direction.
However, I’m not sure how Blender is calculating sizes, since what I thought would work as numeric inputs (values, to allow fractional input) is translating to a setting of 1/3 of what it should be.
In the picture below, the cube in the center is 1’. I thought I could use 1.0 in the value input and arrive at the same size, but it’s… weird.
FWIW it appears the input remains in Blender default metric units. Here is a view with a setting of “1” which appears to be 1 meter (39.4 inches)
If the input is removed, the units are correct:
Based on the default startup or an attached .blend file (as simple as possible).


